Move
Any time an entity (an investigator or enemy) moves, transfer that enemy card or investigator's mini card from its current location to a different location.
Unless otherwise specified by the move effect or ability, the moving entity must move to a connecting location. Connecting locations are identified on the location card representing the entity's current location, as shown below.
Any time an entity moves, it is considered to leave the previous location, and to enter the new location, simultaneously.
If an entity is "moved to..." a specific location, the entity is moved directly to that location, and does not pass through other locations en route.
If an investigator moves to an unrevealed location, that location is revealed by turning it to its other side, and placing a number of clues on it equal to its clue value. Most clue values are conveyed as a "per investigator" () value.
If an enemy moves to an unrevealed location, that location remains unrevealed.
Game elements (tokens or cards) may also be moved by card abilities from one card to another, or from one game area to another game area.
When an entity or game element moves, it cannot move to its same (current) placement. If there is no valid destination for a move, the move cannot be attempted.
Move Action
"Move" is an action an investigator may take during his or her turn in the investigation phase.
When an investigator takes this action, move that investigator (using his or her mini card) to any other location that is marked as a connecting location on his or her current location (see "Move" on page 15).
Location Cards
Location cards represent the places the investigators may explore during a scenario.
Use each investigator's mini-card to indicate which location he or she is at.
While an investigator is at a location, that investigator, each of his or her assets, and each card in that investigator's threat area is at the same location.
Locations enter play in an "unrevealed" state, so that the side with no shroud value and/or clue value is faceup. Do not read the "revealed" side at this time.
The first time a location is entered by an investigator, that location is revealed by turning it to its other side and placing a number of clues on it equal to its clue value (this may occur during setup). Most clue values are conveyed as a "per investigator" () value.
A location with its shroud/clue value side faceup is in the "revealed" state.
La révélation d'un lieu se fait lors de la première entrée dans le lieu par un investigateur or l'entrée/Sortie d'un lieu se font en simultané pendant le déplacement. Je dirais donc que tout se fait en même temps pour le jeu (pas pour nous parce qu'il faut faire les manipulations de manutention) et qu'on ne peut dissocier, dans la résolution du déplacement, ni l'entrée ni la sortie ni la révélation du lieu.
Donc Safeguard s'active après la révélation du lieu.